Hard west cheat
Persons’), prays during battle and receives 60 luck in return, allowing him to avoid the otherwise-fatal next shot and take down an insane bandit with his six-shooter.īetween missions, gameplay takes place on an overview map on which locations are symbolically represented. I love it when my current character, a mad scientist with four mysterious companions (all called ‘Mr. Skills and weapons are similarly refined, this game doesn’t overwhelm you with barely-indistinguishable options, it gives you a few genuinely distinct choices all of which contribute to the wild-west-gone-to-bedlam feel. Mission locations are varied, pretty and tactically interesting, nothing feels like filler so far.
![hard west cheat hard west cheat](http://gameinfocenter.com/game_images/orig_14483544342.jpg)
Yeehaw! Once the shooting starts these missions play just the same as the non-stealth ones but being able to get your pardners into position, to come up with and execute a plan, feels good and very wild west. Pacifying a roomful of desparados like this with a single character while his team-mates get into position makes me feel like a real cowboy. If you get too close to an NPC they’ll get suspicious and eventually start shooting but, in another nice wild western touch, you can brandish your gun and tell them to keep quiet and they’ll obediently put their hands in the air and remain pacified for a given number of turns.
![hard west cheat hard west cheat](https://www.destructoid.com/ul/321364-/hardwestmap-noscale.jpg)
Some missions start out as ‘Stealth Missions’ meaning that combat has not yet begun and you can move your team into position before going all Yul Brynner. I can plan for that! It’s still randomised, but it feels fair. You get something for missing – it’s no longer all-or-nothing – if you miss you strip your target’s luck so that your next shot is far more likely to hit. No more losing the game because you missed three 90% chance shots in a row, no more losing the game because an NPC hit two 10% shots in a row. What this means for me is no more rage, the game feels fair. Being unlucky three times in a row is virtually impossible. What this means in practise is that being unlucky twice in a row is far less likely. If a shot misses a particular character their luck is depleted (equal to the percentage chance of the shot), when they are hit their luck refills. Luck is a resource/stat which all characters have (both player and NPC) and which influences that character’s chance of being hit. The innovation that makes me want to kiss the dev’s hems is the addition of ‘luck’. All lovely additions, giving the game a firmly wild west feel, but not really game-changers.
#Hard west cheat series
Most of the twists are thematic, you can fan your pistols for a series of rapid but inaccurate shots, you can kick things like tables over for cover, you can ricochet your bullets off certain objects to shoot round corners (very cool!) and so on. Action is turn based, you control a group of characters each of which has action points that can be spent on movement or performing actions (shooting, reloading, using skills or consumables), so far so XCOM.
![hard west cheat hard west cheat](https://guides.magicgameworld.com/files/11-29-1024x582.jpg)
Missions will be familiar to anyone who’s played XCOM or anything in a similar vein, though the game introduces a few smart twists. I suspect these narrative arcs will converge at some point (this is not a spoiler, I’m only 5 or 6 hours in, I’m just guessing!) and I’m really looking forward to that happening. Each campaign has you playing as a different character with minor, though interesting, mechanical changes to how the game plays. Gameplay is split over eight campaigns each of which consists of a series of missions making a complete narrative arc. They could’ve just made it gritty, tried to accurately represent the hopelessness and desperation of frontier life, but this fantastical, mythical retelling is so much more emotive.
#Hard west cheat full
Using occultism and existential horror to symbolise the very real but mundane horrors of the old West is a smart move in a game full of smart design choices. It’s the old West with a darkness bubbling under the surface, hinted at early on by chance encounters with creepy strangers and little eruptions of evil suggesting things are rotten beneath. I was worried that the occultist aspects might be overplayed but, so far at least, the blending is deft. I’ve never been particularly enamoured of wild west settings in games (or anything else) but Hard West’s American frontier with occultism and lovecraftian insanity (or as the game’s Steam description puts it, “supernatural chaos”) drew me in immediately.